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	<title>Sudonet.com - information and reviews</title>
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	<link>http://www.sudonet.com</link>
	<description>mostly technology information and movie reviews</description>
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		<title>IBM AIX VIO server: diskinfo script to rebuild disk mappings</title>
		<link>http://www.sudonet.com/?p=92</link>
		<comments>http://www.sudonet.com/?p=92#comments</comments>
		<pubDate>Fri, 28 May 2010 05:43:38 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<description><![CDATA[On the VIO server, as root/oem_setup_env place the script in /usr/ios/utils. Alternativly you can place the script in another directory and link to it from /usr/ios/utils. This script also requires that a few additional commands be given to the padmin user id: Add the following symbolic links in /usr/ios/utils directory. cut -> /usr/bin/cut tr -> [...]]]></description>
			<content:encoded><![CDATA[<div><span style="font-size: small; color: #000080; font-family: Times New Roman;"><br />
On the VIO server, as root/oem_setup_env place the script in /usr/ios/utils. Alternativly you can place the script in another directory and link to it from /usr/ios/utils.<span id="more-92"></span><br />
This script also requires that a few additional commands be given to the padmin user id:<br />
Add the following symbolic links in /usr/ios/utils directory.</span></div>
<p><span style="font-size: small; color: #000080; font-family: Times New Roman;"> </span></p>
<pre><code>cut -> /usr/bin/cut
tr -> /usr/bin/tr
</code></pre>
<p>Place the following code into the main script &#8211; diskinfo is what I&#8217;ve called it.</p>
<pre><code>hostname=$(ioscli hostname)
mapall=$(ioscli lsmap -all -type disk -field backing vtd |cut -c 22- | sed 's/^$/:/' |tr '\n' ' ')
for disk in $(ioscli lsdev -type disk |grep -v "Virtual Target Device" |grep -v ^name |awk '{print $1}')
do
        presentedas=unpresented
        vhostadapter=novhost
        wwn=WWNNOTAPPLICABLE
        disksn=NONE
        parent1=$(ioscli lsdev -dev $disk -parent |tail +3)
        parent2=$(ioscli lsdev -dev $parent1 -parent |tail +3)
        echo $parent2 |grep -q ^pci
        if [ $? == 1 ]; then
        wwn=$(ioscli lsdev -dev $parent2 -vpd |grep "Network Address" \
                |awk -F. '{print $NF}')
        disksn=$(ioscli lsdev -dev $disk -vpd | awk '/Z1/ { print substr($2,length($2)-3,4)}')
        disksize=$(ioscli lspv -size $disk)
        fi
        presentedas=$(echo $mapall |tr ':' '\n' |grep "$disk "|awk '{print $2}')
        if [ ! -z $presentedas ];then
        vhostadapter=$(ioscli lsdev -dev $presentedas -parent |grep ^v)
        else
        presentedas=unpresented
        vhostadapter=novhost
        fi
        echo $hostname,$wwn,$parent1:$parent2,$disksn,$disk,$disksize,$vhostadapter,$presentedas
done
</code></pre>
<p>As the standard padmin user id, run &#8216;diskinfo&#8217; or whatever you have called the script.</p>
<pre><code>hostname,primary_wwn,adapter_name,hdisk,size,vhost,device
myvio01,10000000D999D999,fscsi0:fcs0,E1E1,hdisk99,25000,vhost1,mylpar01</code></pre>
<p>Now you may have noticed the WWNNOTAPPLICABLE, &#8230; as is the case in some instances, if you have asymmetrical presentation, eg 10 disks on one vio and 8 on another&#8230; the hdisk#&#8217;s can get out of sync between the two VIOs.<br />
A workaround I have been using is to create dummy disks as filers, so the same mkvdev commands can be run on both VIO servers&#8230;.</p>
<p>This script presumes that you have defined a device label during the creation of the VTD eg. mylpar01 in the following line.</p>
<pre><code>mkvdev -vdev hdisk99 -vadapter vhost1 -dev mylpar01</code></pre>
<p>This script looks like it can be refined and made much faster, but keep in mind that this script is written to run as the padmin user id and not root. The padmin account has many restrictions, and writing out files for use in scripts is one of them.</p>
<p>I have attempted to make the script run as quickly as possible by working on the outputs stored in variables.</p>
<p>What I have been doing is running this script, then using excel, data&gt;import data&gt;import data, and selecting the text file containing the output of the above script.</p>
<p>Then using the following excel command to build the mkvdev commands to rebuild.<br />
=CONCATENATE(&#8220;mkvdev -vdev &#8220;,F2,&#8221; -vadapter &#8220;,G2,&#8221; -dev &#8220;,H2)</p>
<p>Hope this helps someone</p>
]]></content:encoded>
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		<title>EVE online ships to 3D Studio</title>
		<link>http://www.sudonet.com/?p=64</link>
		<comments>http://www.sudonet.com/?p=64#comments</comments>
		<pubDate>Sat, 22 May 2010 11:54:41 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

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		<description><![CDATA[A short tutorial on exporting EVE Online ships into 3D Studio for use in other works. You will need: TriExporter 3D Studio Max EXPORTING: TriExporter should be downloaded, installed, and &#8216;Set EVE folder&#8217; set. Open TriExporter and browse to the model you&#8217;d like to use, for example /res/dx9/model/ship/caldari/cb3. Select the folder cb3 and from the &#8216;File&#8217; menu, &#8216;Extract [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: left;">A short tutorial on exporting EVE Online ships into 3D Studio for use in other works.</p>
<p style="text-align: left;">You will need:<br />
TriExporter<br />
3D Studio Max<br />
<span id="more-64"></span></p>
<ol style="text-align: left;">
<li style="text-align: left;"><strong><span style="text-decoration: underline;">EXPORTING:</span></strong><br />
TriExporter should be downloaded, installed, and &#8216;Set EVE folder&#8217; set.<br />
Open TriExporter and browse to the model you&#8217;d like to use, for example <em>/res/dx9/model/ship/caldari/cb3.<br />
</em>Select the folder cb3 and from the <em>&#8216;File&#8217;</em> menu,<em> &#8216;Extract File/Directory&#8217;</em> and select a destination.<br />
Select the largest <em>(best quality</em>) .<em>gr2</em> file then, from the <em>&#8216;File&#8217;</em> menu select <em>&#8216;Export Tri-Model&#8217;</em> and save as type .<em>3DS.</em><br />
<a href="http://www.sudonet.com/wp-content/uploads/2010/05/cbshape31.jpg"></a><a href="http://www.sudonet.com/wp-content/uploads/2010/05/cbshape33.jpg"><img class="size-full wp-image-83 aligncenter" title="cbshape3" src="http://www.sudonet.com/wp-content/uploads/2010/05/cbshape33.jpg" alt="" width="764" height="514" /></a><a href="http://www.sudonet.com/wp-content/uploads/2010/05/cbshape32.jpg"></a></li>
<li><strong><span style="text-decoration: underline;">IMPORTING:</span></strong><br />
Open 3DS Max. Hit &#8216;Import&#8217;, set the file type to 3DS Max and select the cbshape3.3ds file created in the previous step.<a href="http://www.sudonet.com/wp-content/uploads/2010/05/cbshape3ds.jpg"><img class="size-full wp-image-72 aligncenter" title="cbshape3ds" src="http://www.sudonet.com/wp-content/uploads/2010/05/cbshape3ds.jpg" alt="" width="756" height="500" /></a></li>
<li><strong><span style="text-decoration: underline;">FIXING ORIENTATION:</span></strong><br />
Select the model, then from the &#8216;edit&#8217; drop down, select &#8216;Rotate&#8217; and enter &#8217;90&#8242; in the X rotation field at the bottom.<a href="http://www.sudonet.com/wp-content/uploads/2010/05/cbshape3ds2.jpg"><img class="size-full wp-image-73 aligncenter" title="cbshape3ds2" src="http://www.sudonet.com/wp-content/uploads/2010/05/cbshape3ds2.jpg" alt="" width="645" height="517" /></a></li>
<li><strong><span style="text-decoration: underline;">MATERIALS:</span></strong><br />
With the model still selected, from the &#8216;Rendering&#8217; drop down, select &#8216;Material Editor&#8217;, then &#8217;Compact Material Editor&#8217;. Select the first material &#8211;  &#8217;01 &#8211; Default&#8217;.<br />
<a href="http://www.sudonet.com/wp-content/uploads/2010/05/cbshape3ds3.jpg"><img class="size-full wp-image-77 aligncenter" title="cbshape3ds3" src="http://www.sudonet.com/wp-content/uploads/2010/05/cbshape3ds3.jpg" alt="" width="627" height="300" /></a>Switch the material to &#8216;metal&#8217;, and then set the Ambient/Diffuse colour to black.<br />
Click the little box to the right of the Diffuse section within Metal Basic Parameters.<br />
Select &#8216;bitmap&#8217; from the &#8216;Material/Map Browser&#8217;.<br />
<a href="http://www.sudonet.com/wp-content/uploads/2010/05/cbshape3ds4.jpg"><img class="size-full wp-image-78 aligncenter" title="cbshape3ds4" src="http://www.sudonet.com/wp-content/uploads/2010/05/cbshape3ds4.jpg" alt="" width="507" height="363" /></a><br />
Browse to and select the  cb3_d.dds file exported in a previous step.<br />
Maps need flipping, under &#8216;Angle&#8217; in the &#8216;coordinates section&#8217;, change &#8216;U&#8217; to &#8217;180&#8242;.<br />
<a href="http://www.sudonet.com/wp-content/uploads/2010/05/cbshape3ds5.jpg"><img class="size-full wp-image-79 aligncenter" title="cbshape3ds5" src="http://www.sudonet.com/wp-content/uploads/2010/05/cbshape3ds5.jpg" alt="" width="510" height="430" /></a><br />
Select the primary material and apply it to the model.<br />
<a href="http://www.sudonet.com/wp-content/uploads/2010/05/cbshape3ds6.jpg"><img class="size-full wp-image-80 aligncenter" title="cbshape3ds6" src="http://www.sudonet.com/wp-content/uploads/2010/05/cbshape3ds6.jpg" alt="" width="327" height="234" /></a></li>
<li><strong><span style="text-decoration: underline;">RENDERING:<br />
</span></strong>Hit &#8216;F9&#8242; to render&#8230;.<br />
<a href="http://www.sudonet.com/wp-content/uploads/2010/05/cbshape3ds7.jpg"><img class="size-full wp-image-81 aligncenter" title="cbshape3ds7" src="http://www.sudonet.com/wp-content/uploads/2010/05/cbshape3ds7.jpg" alt="" width="626" height="296" /></a></li>
</ol>
<p>Here is a copy of the max project&#8230;.<a href="http://www.sudonet.com/wp-content/uploads/2010/05/cbshape3.zip">cbshape3</a><br />
If you have enjoyed this tutorial, donate ISK to &#8216;sedee&#8217;.</p>
<p><a href="http://www.eveonline.com" target="_blank">All disclaimers apply, CCP own the content and EVE Online is a great game&#8230;</a></p>
]]></content:encoded>
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		<title>Innocent civilians and Routers journalists killed in Iraq</title>
		<link>http://www.sudonet.com/?p=49</link>
		<comments>http://www.sudonet.com/?p=49#comments</comments>
		<pubDate>Tue, 06 Apr 2010 04:25:39 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

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		<description><![CDATA[Warning: This video is disturbing and parental guidance is required. Please watch this video: http://www.smh.com.au/technology/technology-news/wikileaks-video-shows-devastating-us-chopper-attack-that-killed-journalists-20100406-rnmq.html Remember this is an occupation and not a war, and is entirely based on Iraq having Weapons of Mass Destruction where Hans Blix had stated categorically &#8221;do not exist&#8221;. The United Nations never sanctioned the war in Iraq and a legitimate link between Iraq and the terrorists [...]]]></description>
			<content:encoded><![CDATA[<p>Warning: This video is disturbing and parental guidance is required.</p>
<p>Please watch this video: http://www.smh.com.au/technology/technology-news/wikileaks-video-shows-devastating-us-chopper-attack-that-killed-journalists-20100406-rnmq.html</p>
<p>Remember this is an occupation and not a war, and is entirely based on Iraq having Weapons of Mass Destruction where Hans Blix had stated categorically &#8221;do not exist&#8221;. The United Nations<span id="more-49"></span> never sanctioned the war in Iraq and a legitimate link between Iraq and the terrorists linked to the S11 WTC catastrophe was never established.</p>
<p>I repeat, the USA and the &#8216;coalition of the willing&#8217; have no legal right to continue the occupation of Iraq and never received a legal right to invade in the first place. Might is not right.</p>
<p>In contrast, the invasion of Bosnia, the arrest and criminal trial of Slobodan Milosevic. Why wasn’t Slobodan given to the wolves? Because the invasion was sanctioned by the UN, and there was evidence that war crimes had taken place. Why was Saddam Hussein given to the wolves and hung? Because he had not committed a war crime and the UN had no grounds to prosecute. Just because a lie is repeated over and over, doesn’t make it the truth.<br />
Remember that Iraq’s national wealth consists of 30% of the worlds oil reserves, this fact can not go unnoticed in relation to the unauthorized invasion of Iraq.</p>
<p>Consider, based on the footage, were those people a threat, did they point a weapon, was a weapon present? My view based on the footage is no and no and no.</p>
<p>Are we to continue to sit back and accept the Americans attitude that might is right?</p>
<p>I just hope that within 30 years the people responsible for this and hundreds of other atrocities will be charged with crimes against humanity.</p>
<p>There is absolutely no justice in the actions the US forces took, they are just creating more radical individuals who will never be able to console there loss, and all these actions do is perpetuate the conflict extending the unauthorized ‘need’ for occupation of Iraq.</p>
<p>Iraq, although it had its problems was no different to South Africa 20 years ago, did the US invade South Africa? No. There are many, many other examples of the hypocrisy of the ‘war in Iraq’ and for this state of affairs to continue is disgusting and abhorrent.</p>
<p>I am ashamed to have been a witness to these actions of unprovoked slaughter of fellow human beings and I urge all who view to consider and judge the actions taken by these US armed forces in Iraq.</p>
]]></content:encoded>
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		<title>Avatar &#8211; movie review</title>
		<link>http://www.sudonet.com/?p=46</link>
		<comments>http://www.sudonet.com/?p=46#comments</comments>
		<pubDate>Mon, 05 Apr 2010 08:19:23 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

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		<description><![CDATA[Avatar isn&#8217;t flawless, and neither is Aliens and or T2, but that doesn&#8217;t effect me, I&#8217;m there to be entertained and Avatar does this in spades. Yes the storyline is shallow and linear, but the story is told in a new and very entertaining way. The combination of industrial CG technology and great directing takes [...]]]></description>
			<content:encoded><![CDATA[<p>Avatar isn&#8217;t flawless, and neither is Aliens and or T2, but that doesn&#8217;t effect me, I&#8217;m there to be entertained and Avatar does this in spades.<br />
Yes the storyline is shallow and linear, but the story is told in a new and very entertaining way. The combination of industrial CG technology and great directing takes the standard &#8216;boy meets girl, boy loses girl, boy gets girl&#8217;, &#8216;good guy &#8211; bad guy&#8217; and &#8216;journey to self discovery&#8217; and presents it in a new and interesting way.</p>
<p>For me, the 3D was very subtle with the exception of a few floating things, but I gather this was JC&#8217;s goal. Avatar is up there with the best science fiction movies of all time and will end up in a lot of peoples collections. 8/10  &#8211; if only the story was as good as the directing.</p>
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		<title>How To Train Your Dragon &#8211; movie review</title>
		<link>http://www.sudonet.com/?p=44</link>
		<comments>http://www.sudonet.com/?p=44#comments</comments>
		<pubDate>Mon, 05 Apr 2010 08:00:08 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

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		<description><![CDATA[Well, this wasn&#8217;t what I was expecting&#8230; This is an awesome and excellent movie 10/10.]]></description>
			<content:encoded><![CDATA[<p>Well, this wasn&#8217;t what I was expecting&#8230; This is an awesome and excellent movie 10/10.</p>
]]></content:encoded>
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		<title>G.I. Joe &#8211; movie review</title>
		<link>http://www.sudonet.com/?p=31</link>
		<comments>http://www.sudonet.com/?p=31#comments</comments>
		<pubDate>Sun, 09 Aug 2009 11:34:20 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Movies 2009]]></category>

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		<description><![CDATA[Not the best movie, but better than Harry Potter and the half blood prince at least.]]></description>
			<content:encoded><![CDATA[<p style="TEXT-ALIGN: justify">Title:    G.I. Joe<br />
Released(AU):    Aug 6th<br />
Director:    Stephen Sommers<br />
My rating: 4/10</p>
<p>When thinking about writing this review, I came across <a href="http://www.cinematical.com/2009/06/11/g-i-joe-director-fired-biggest-stinker-of-2009-do-tell/" target="_blank">this article </a>; it certainly makes sense after seeing the movie. While in the cinema, I remember thinking, &#8216;who&#8217;s telling me this story?&#8217;<br />
The way the movie is cut together feels like <span id="more-31"></span>1.5 movies worth of screenplay was crammed into 1 movies duration. The story is a simple enough &#8216;good guy, bad guy&#8217; action movie, but not done well.</p>
<p style="text-align: justify;">Character development is weak and Dennis Quaid&#8217;s performance was poor at best, it seemed like he was doing this movie on his coffee break. Jonathan Pryce was poorly cast as the President, but maybe this is because I&#8217;ve been watching &#8216;Clone&#8217;.</p>
<p style="text-align: justify;">Generally the whole film was well shot, but the acting is a bit ordinary, the dialog is simple and short and gives little time for the actors to present any personality but perhaps that was hampered by the final cut of the movie.</p>
<p style="text-align: justify;">Having said the above, I would have much rather spend my money to see G.I Joe than that boring and slow &#8216;Harry Potter and the half blood prince&#8217; which should have been condensed to 45 minutes.</p>
<p style="text-align: justify;"> </p>
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		<title>Is Nvidia &#8217;3D Vision&#8217; cheating?</title>
		<link>http://www.sudonet.com/?p=1</link>
		<comments>http://www.sudonet.com/?p=1#comments</comments>
		<pubDate>Tue, 04 Aug 2009 07:30:20 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Battlefield]]></category>
		<category><![CDATA[BF2]]></category>
		<category><![CDATA[crosshair]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[iron sight]]></category>
		<category><![CDATA[sights]]></category>

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		<description><![CDATA[Punkbuster safe crosshair/cross hair for bf2 and other FPS games - eg CoD, Battlefield BC and many more.
This workaround uses the Nvidia 3D vision drivers providing screen capture invisible crosshair/iron sight.]]></description>
			<content:encoded><![CDATA[<p>While looking around for something new, I came across the <a href="http://www.nvidia.com/object/GeForce_3D_Vision_&lt;code&gt;Main.html" target="_blank">Nvidia&#8217;s &#8217;3D Vision&#8217;</a>.</p>
<p style="TEXT-ALIGN: justify">The list of supported games includes FSX, BF2, CoD and <a href="http://www.nvidia.com/object/GeForce_3D_Vision_3D_Games.html" target="_blank">many more</a>. Due to the use of hardware to generate the 3D stereoscopic view, a supported Nvidia video card is required (<a href="http://www.nvidia.com/object/GeForce_3D_compatibility.html" target="_blank">test your video card here</a>). The Nvidia &#8217;3D Vision&#8217; drivers are approved by Punk Buster/Even Balance so there is no risk of getting banned  or kicked from your favorite game. Nvidia state on their site: &#8220;We have worked closely with Even Balance to ensure players can enjoy a full 3D experience online&#8221;.</p>
<p style="TEXT-ALIGN: justify">The <a href="http://www.nvidia.com/object/geforce_3D_vision_winvista_CD_1.08.html" target="_blank">Nvidia &#8217;3D Vision&#8217; drivers </a>work to a large extent, at a hardware level. The software does not require 3D Stereoscopic support to work with &#8217;3D Vision&#8217;, any software which utilizes &#8216;Direct3D&#8217; can <span id="more-1"></span>run with &#8217;3D Vision&#8217;. A supported game however, is required because each game will present different Direct3D (OpenGL support is in development) content which needs to be profiled and added to the &#8217;3D Vision&#8217; drivers. The driver/profile directs the hardware on what components should be presented in 3D. There are some issues with the &#8217;3D Vision&#8217; solution, the drivers are Vista (32/64) only and there is only support for anaglyphic 3D or &#8217;3D Vision&#8217; glasses. Most significant is that some games need tuning down to work well. Note that Nvidia actively seek feedback on performance and update the profiles regularly, but these profile updates cant be downloaded separately, the drivers need to be downloaded again as they are released.</p>
<p style="TEXT-ALIGN: justify">Nvidia are not new to 3D, you can still download the <a href="http://www.nvidia.com/object/3dstereo_91.31" target="_blank">Nvidia &#8217;3D Stereo&#8217;</a> drivers from the Nvidia web site. The advantage of this driver is that it supports many 3D technologies from anaglyph to HMD&#8217;s. It also runs on older versions of windows and supports Direct3D and OpenGL. The disadvantage is that the drivers were last updated in 2006 and wont work with newer Nvidia cards.</p>
<p style="TEXT-ALIGN: justify">When using the Nvidia &#8217;3D Stereo&#8217; or &#8217;3D Vision&#8217; drivers, the screenshot/print screen features in the operating system or games do not present the 3D image as seen on the screen, the screenshot only contains the original Direct3D/OpenGL presentation.</p>
<p style="TEXT-ALIGN: justify">An issue when playing FPS with &#8217;3D Vision&#8217;/&#8217;3D Stereo&#8217; is that the ingame crosshair is generally not a 3D object. Nvidia have got around this by providing and extra &#8217;3D laser sight&#8217;. The laser sight / crosshair is generated independently and in 3D so, as with other 3D content, the crosshair is invisible to any screenshot/capture software.</p>
<p style="TEXT-ALIGN: justify">My view is, an equivalent crosshair for non &#8217;3D Vision&#8217; / &#8217;3D Stereo&#8217; equiped players should be allowed. Alas, anything not Nvidia 3D will be caught by Punkbuster and you could get banned.</p>
<h3>Enable ingame 3D laser sight / crosshair for BF2, CoD etc without 3D divergence.</h3>
<h3>
<a href='http://www.sudonet.com/?attachment_id=7' title='3d_anaglyph-150x150'><img width="150" height="150" src="http://www.sudonet.com/wp-content/uploads/2009/08/3d_anaglyph-150x150.jpg" class="attachment-thumbnail" alt="3d_anaglyph-150x150" title="3d_anaglyph-150x150" /></a>
<a href='http://www.sudonet.com/?attachment_id=8' title='bf2_with_3d_vision_crosshair-150x150'><img width="150" height="150" src="http://www.sudonet.com/wp-content/uploads/2009/08/bf2_with_3d_vision_crosshair-150x150.jpg" class="attachment-thumbnail" alt="bf2_with_3d_vision_crosshair-150x150" title="bf2_with_3d_vision_crosshair-150x150" /></a>
<a href='http://www.sudonet.com/?attachment_id=6' title='bf2_without_3d_vision_crosshair-150x150'><img width="150" height="150" src="http://www.sudonet.com/wp-content/uploads/2009/08/bf2_without_3d_vision_crosshair-150x150.jpg" class="attachment-thumbnail" alt="bf2_without_3d_vision_crosshair-150x150" title="bf2_without_3d_vision_crosshair-150x150" /></a>
</h3>
<p>Nvidia 3D Vision CP : Photo from digital Camera (hence color) : Screen shot/printscreen.</p>
<p>If you have an Nvidia Card and wish to enable the 3D laser, please see below.<br />
If you are using the Journey to the center of the earth magenta/green glasses, change RightAnaglyphFilter to ff99ffff and LeftAnaglyphFilter to ffff00ff.<br />
If you have 3D glasses, try a few games with them, its worth it for a tast of the real thing.<br />
You will have to use trial and error if you dont have red/blue glasses to get through the setup wizard.</p>
<p><strong>Step 1:</strong> download and install the Nvidia vision drivers from the link above.<br />
<strong>Step 2:</strong> open up the Nvidia Control Panel and enable Stereoscopic 3D, go through the wizard,<br />
<strong>Step 3:</strong> open regedit and navigate to:<br />
HKEY_LOCAL_MACHINE\SOFTWARE\WOW6432Node\NVIDIA Corporation\Global\Stereo3D<br />
<strong>Warning:</strong> Right Click on Stereo3D and export to a file as a backup or write down the original settings when change registry entries.<br />
<strong>Edit:</strong> MonitorSize and change to 1000<br />
<strong>Edit:</strong> StereoSeparation and change to 1<br />
<strong>Edit:</strong> LaserSightIndex (1-9) to your preference</p>
<p>There are many more options in the registry, but these changes are sufficient.</p>
<p>To manage &#8217;3D Vision&#8217; ingame:<br />
ctrl-alt-insert to display/hide 3D Vision help<br />
ctrl-F12 to toggle crosshair on/off</p>
<h2>The complete &#8217;3D Vision&#8217; solution&#8230;.</h2>
<p style="TEXT-ALIGN: justify">Nvidia &#8217;3D Vision&#8217;&#8230;..you will require proprietry Nvidia 3D Glasses and a &#8217;3D Ready&#8217; 120Hz LCD/DLP (Dual-Link DVI compatible) or a 100Hz+ analog display.</p>
<p style="TEXT-ALIGN: justify">Most people will have a standard 60Hz LCD display. If you have a CRT monitor which will run at a reasonable resolution at 100Hz+, then you could purchase just the Nvidia 3D Vision glasses kit. If you have a standard LCD screen and you cant run at 100Hz+ via the analog connection (15pin D) then you need to purchase a 3D-Ready screen. I did find a forum where someone had a new Mitsubishi or Hitachi DLP TV which came with its own pair of 3D glasses. As the 120Hz LCD&#8217;s are still rather expensive, consider purchasing a 3D-Ready DLP TV (one which comes  with 3D glasses) rather than a 22&#8243; LDC. I have read that people have managed to run the 3D Vision glasses and the DLP TV&#8217;s glasses at the same time &#8211; this is very useful as, we cant purchase the Nvidia 3D glasses separately. 3D displays which work with polarized glasses are not compatible with &#8217;3D Vision&#8217;. Nvidia are working on OpenGL support.</p>
<p>Some links to usefull pages:</p>
<p><a href="http://forums.nvidia.com/lofiversion/index.php?t92184.html">http://forums.nvidia.com/lofiversion/index.php?t92184.html</a><br />
<a href="http://forums.nvidia.com/lofiversion/index.php?t55147.html">http://forums.nvidia.com/lofiversion/index.php?t55147.html</a><br />
<a href="http://www.stereo3d.com/discus/messages/21/2069.html">http://www.stereo3d.com/discus/messages/21/2069.html</a><br />
<a href="http://www.stereo3d.com/nvidia.htm">http://www.stereo3d.com/nvidia.htm</a><br />
<a href="http://www.3d.wep.dk/registry.html">http://www.3d.wep.dk/registry.html</a></p>
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